Перегляд за Автор "Soloviev, V. N."
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Документ Gamification when studying logical operators on the Minecraft EDU platform(CEUR Workshop Proceedings, 2021) Fedorenko, E. G.; Kaidan, N. V.; Velychko, V. Ye.; Soloviev, V. N.; Кайдан, Н. В.Use of visual methods plays a significant role in learning. ICT allow us to create electronic educational resources in a new format and with new opportunities. The study of their didactic possibilities, forms and methods of their application is a topical issue. Simulation, virtualization, gamification requires new knowledge about their application, and therefore, the problem of training future teachers to use them is an urgent and important part of training. In this article modern achievements in the use of serious games in education were investigated and analyzed, the possibilities of using virtual worlds in education were considered, the recommendations for the practical training of future teachers to use them were developed. In practice, the effectiveness of the use of virtual tools in education has been tested. A pedagogical experiment has been launched to identify the effectiveness of gamification in the realities of education in Ukraine.Документ The support of the process of training pre-service mathematics teachers by means of cloud services(CEUR Workshop Proceedings, 2020) Velychko, V. Ye.; Fedorenko, E. H.; Kaidan, N. V.; Soloviev, V. N.; Bondarenko, O. V.; Кайдан, Н. В.The training of pre-service mathematics teachers is a complex process due to the specifics of the field. Informatization of education affects all the areas, and pre-service mathematics teachers can not be left out. The article is devoted to the problem of supporting the process of professional training of pre-service mathematics teachers by means of cloud services. Examples of the use of cloud technologies are given. The analysis of a survey of pre-service mathematics teachers on the use of information and communication technologies in the training process is done.